![]() ![]() ![]() Having succeeded in his dark plot, he turned off his Xbox 360 and retired to his bedroom to hide, emerging only to relay his story… With a simple flick of the wrist, he rotated the box until the inevitable pull of gravity overcame friction and his two children, he’d previously done everything in his power to keep safe, fell to their deaths. When the clockwork box was as far away from solid ground as it could possibly be, he knew it was time. However, unknown to the clueless riders, another plan was afoot. Summoning all his concentration, their father moved them across the bottomless depths toward where he assumed must be more solid ground. They complied and soon found themselves floating. Tapping into the arcane depths, he conjured a clockwork box and ordered his two young charges to get on it. The swap took place, and now the father was in control of forces so awesome, even gravity cowered before him. “Allow me access to your grand wizard powers dear daughter,” the man said. There was yelling, hitting, and name-calling, but soon the wisdom of the father prevailed. Tensions grew as each of the three adventurers argued the superiority of their own idea unfortunately the execution of a plan required a consensus and none could be found. Try as they might, they could not find the secret that would unlock the way. Eventually they came to a wide chasm that seemed uncrossable. However, as they pushed deeper into the strange and increasingly more alien world, the threats became more threatening, the dangers more dangerous, and the traps more, uh, trappy. It was shaping up to be a glorious experience the kind of experience you remember forever. Despite the hardships they endured, and the threats they faced, he managed to keep them safe, for that is the one and only true job of a father. His bright daughter plumbed the arcane depths to support them with magic, and the youngest, the son, picked off enemies from afar with his bow. The devoted father led the way in his shining suit of armor, determined to protect his son and daughter from any and all danger. The ground was stained with the blood of every living creature who dared to threaten them. One by one, each obstacle was conquered in turn. There were traps, trolls, giant spiders, giant snails, man-eating plants, and gouts of flame. Along the way, they had many strange and dangerous encounters. Across many beautiful and strange landscapes, the trio ventured. There was no where and no why, only adventure. I do love the way the bosses are foreshadowed early on in levels, though.Once upon a time, a devoted father and his two children, his sweet son and daughter, embarked on an epic journey. Merely crossing a chasm can be a real conundrum, but felling a giant beast is as simple as giving it a few whacks to its weak spots. While visually impressive, they don't require the same thought as the rest of Trine 2. The few boss fights prove slightly disappointing. I find the game becomes easier this way because you've got more than just one brain working on problems and you can multitask, but it's still satisfying. Trine 2 is also very friendly about multiplayer gaming, allowing up to three players to join the adventure either locally or online. In a matter of moments you might slash through some goblins as the knight, switch to the thief to grapple to a high platform, then switch to the wizard to move a heavy block in front of a flame thrower. When playing by yourself you switch between the three heroes at will. That's really cool, but it would have been nice to get a heads-up before I found myself stuck at the bottom of an ice slope for a little too long. The wizards platforms, for instance, can be stuck to swinging spiked maces, resulting in a pendulum conveyance. It does fail to teach the player some important mechanics, though, resulting in slight exasperation when you don't realize a solution is even possible. I love it when a game lets me off my leash and tells me "have fun," - and that's the kind of game Trine 2 is. The brilliance of Trine 2 is that it mostly leaves the choice of which hero to use up to you. You have three heroes at your disposal: a wizard that can conjure blocks and platforms, a thief with a bow and grappling hook, and a knight with sword, hammer, and shield. Players run from left to right through fantasy spectacles, surmounting obstacles and slaying a few goblins along the way. ![]() Play If you played the first Trine, you'll find a very familiar game here. ![]()
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